Virtual Cities: An Atlas & Exploration of Video Game Cities is an ambitious and richly illustrated atlas that is the first detailed attempt to document the deep and exciting history of game cities via a combination of original maps, ink drawings, and insightful commentary and analysis. Virtual Cities is a beautiful book meant for lovers of cartography and imaginary worlds, artists, game designers,...
Virtual Cities: An Atlas & Exploration of Video Game Cities
Virtual Cities: An Atlas & Exploration of Video Game Cities is an ambitious and richly illustrated atlas that is the first detailed attempt to document the deep and exciting history of game cities via a combination of original maps, ink drawings, and insightful commentary and analysis.
Virtual Cities is a beautiful book meant for lovers of cartography and imaginary worlds, artists, game designers, world builders, and, above all, everyone who plays and cares for video games.
Virtual Cities covers 45 game cities across literary and gaming genres. Cities spanning almost 40 years of digital history, including detailed entries on Half-Life 2's City 17, Yakuza's Kamurocho, Fallout's New Vegas, Silent Hill, Fallen London, and less well-known cities such as Antescher and Lizard Breath, plus cyberpunk Hong Kong, and voodoo New Orleans among many, many more.
Every city featured in the atlas is re-imagined in its striking entirety from an in-world point of view, and cartographically described using traditional and unorthodox mapping methods. The reconstruction and filling in of essential details allowed me and artist Maria Kallikaki to visualize the often fragmented, incomplete, and out of scale cities of gaming in a cohesive way. Allcities are accompanied by subtly coloured ink drawings, and in-depth texts detailing its history, design lessons, atmosphere, landmarks, and geography.
About the Book:
There are no (customer) reviews for this product yet.
Rate the product and share your opinion with the community.